Refined tangent handling gives you full control. You can animate objects, materials, lights, script values, the whole enchilada. With Unity 2.6 you can animate any property using our state-of-the-art integrated animation editor. Shadow map rendering was also greatly optimized so you can get all the graphical goodness you expect. Your game should look as sharp as it possibly can! Image effects now work perfectly with anti-aliasing, and we added ambient occlusion as a built-in feature. The profiler shows a frame-based overview, and a hierarchical CPU profiler, giving you the big picture and the ability to drill down to see the details. Our new profiler makes it easy to see where your are spending resources, what scripts are running, and where the graphic bottlenecks lie. You not only want to make great games, you want screaming performance. Chief among these features is support for prioritized background loading of new scenes and assets, while using minimal CPU and memory. Major streaming and loading features and optimizations that we implemented for major games like Cartoon Network's FusionFall MMO have now been fully integrated in Unity 2.6. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. True cross-platform game development, optimized.
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